DESYNC and COLLISION need to be fixed
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Lots of times when I dodge roll very close to a monster, especially those with bigger hiboxes, I just desync and get randomly teleported around them. If the monster is doing some charge attack towards me and I dodge roll, I just get desynced and dragged by the monster all over the place.
Also often times when I try to sprint away from some monsters, my character just glitches and gets blocked by them, and after a second I just get teleported away in the direction I was sprinting towards. In general, collision between the character and the monsters feels bad and not fluid at all, which really makes melee combat a lot less fun. Last edited by Foozenberg#2833 on Feb 17, 2026, 1:06:13 AM Last bumped on Mar 31, 2026, 12:33:35 AM
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+1
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I'm having desync issue too since 0.4. I didnt had that before. Not sure why.
Very noticeable in the commander chamber in temple, pretty much always happen there. But it also happen in other places on maps or so. Very anoying. SSF-HCSSF player
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+1. its even crazier with monk dash skills and big bosses
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The "bird boss" inside a cave in the map with snowy biome is the worst.
Dodging its attack sometimes simply teleport me infront of it and gets me killed. I have started to simply avoid that type of Atlas Map node or if I need it out of the way I just quickly run it with a Tier 1 Waystone. |
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" Sir, this level of problem solving has been reported for being too logical and sane. You're supposed to make a forum post about how you're "required" to suffer through a triple-damage t16 buggy boss fight with a one-shot build because if you don't you're not going to be able to keep up economically with the people who do. Read the room. /s Sarcasm aside, getting ganged up on by those rolling armadillo monsters in a map with increased monster attack speed and an unstable server connection can sometimes feel like there's an RNG roll being applied to monster and player locations lol. Who am I to say anything, I don't respect my time either.
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bump
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