[3.28] Forbidden Rite of Soul Sacrifice CoC Occultist
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3.28 changes affecting the build
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- Intelligence now inherently grants 1% increased Maximum Energy Shield per 10 Intelligence (previously per 5 Intelligence).
- All Awakened Support Gems can no longer be obtained, except for Awakened Empower, Awakened Enlighten and Awakened Enhance. - The Liege of the Primordial Notable no longer has 50% increased Effect of Buffs granted by your Golems. (nerf to FFF Golem variant) (Golem Cluster Jewels also nerfed) - New Imbued gems will be a buff for every build. For FR I predict green will be the cheap option (2 good supports to hit), while blue will be the best option (for lvl 1 Power Charge on Critical). The nerf to int is ~1500 less ES, assuming no ES Tattoos (Tattoo of the Hinekora Warrior) were used. With Tattoos, the nerf is much smaller. Since Awakened CoC Support is no longer obtainable, a new way will be needed to reach 3rd threshold (52%). See Cooldown section for details. 3.27 changes affecting the build
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- Whispers of Infinity ES nerfed from 200-400 to 50-100
- Removal of Mercenaries (no more free Determination Aura) Update 22.03.2026 - Minor additions about rings, Abyss Jewel sockets and Amulet Corruption - Minor additions about Stormshround, Elegant Hubris, Cooldown, Leech, Zealotry, Reservation, Optimizations - Described No Armour variant Major Update 16.03.2026 - improved many descriptions - added crafting spoilers to some items - fully described Supreme Ostentation variant - moved some jewels into variant-specific spoilers - added optimization section - added trade links - added more gear images - more CoC setups Final 3.27 Mageblood PoB (Inner Conviction) https://pobb.in/TL9ELyOpPrv7 (few hundred divs build, no mirror-service items) Note that after 3.28 nerf to intelligence it's now slightly suboptimal (Utmost Intellect is no longer worth taking) but other than this it should give a very good overview. Example 3.28 PoB (Supreme Ostentation + Absorption): https://maxroll.gg/poe/pob/pc4lql0o My character in 3.28 (Supreme Ostentation + Mageblood) https://poe.ninja/poe1/builds/mirage/character/Xeverous-1533/mageblood_coc_enjoyer Intro This FRoSS CoC outclasses Ivory Tower str+int stacking CoC due to new Whispers of Infinity amulet, better scaling and is less reliant on specific unique items and/or mechanics. Unlike Ivory Tower builds, it also has significant physical damage reduction. Unless you have enormous budget and want to str+int stack using Voices and The Adorned, I recommend to play FRoSS instead. Other guides about this build (not mine) - https://www.youtube.com/watch?v=uAMgDN1pMiw - https://www.youtube.com/watch?v=IH4US_npjRw - https://docs.google.com/spreadsheets/d/e/2PACX-1vTpjc3dtROKVzxQUlnGpCGK_4JYSsjEQmU7lr_fwDAJJLZFQGi-ILrJzyBLKXuLYkHM1jJDhTpO7lLF/pubhtml This guide has been adapted from IcyBaron's guides above, mainly to provide additional explanations and multiple build (sub)variants. Pros: - 5-digit ES - relatively cheap to start (only 3 uniques required: Aegis Aurora, Whispers of Infinity, Militant Faith) - tanky against all damage types - lazy playstyle (Cyclone) - very stable (no strong reliance on temporary buffs) - can do any red-tier map mod - Mageblood-compatible (no Coruscating Elixir, no Headhunter) Cons: - not a starter build (requires endgame uniques, doesn't work on low level) - some upgrades (especially jewels) can be very expensive Other/Neutral: - starting budget: Whispers of Infinity + Aegis Aurora + Crown of the Inward Eye + Militant Faith + rares (~20div on Mirage Softcore for the entire gear) - ceiling budget: ~1 mirror - average clear and average single target - FPS: average (spammy CoC but the skill isn't particulary heavy) - crafting required: initially very low but can increase greatly with more niche variants Build Description & Mechanics
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- Forbidden Rite is a skill that offers good scaling at the cost of damaging the user.
- A common workaround is to play FR on CI to avoid this damage (it's pure chaos). - Transfigured version offers even better scaling but costs life (which normally prevents combining it with CI). - It is still playable on CI thanks to new amulet from 3.26 - Whispers of Infinity which converts all costs into ES costs. - The build utilizes Aegis Aurora with Armour and Endurance Charges to avoid common problem of no physical damage reduction on ES builds. Variant - Militant Faith (Inner Conviction) (recommended to start)
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This variant is very simple to start with.
Tree pathing: fully topside from Zealot's Oath to CI. Militant Faith (Dominus) Place it near Instability (Witch's Power Charge). Before buying, check in PoB that it does not break Instability Notable. Ideal bonuses (you will have 65 Devotion): - +2% to all Elemental Resistances per 10 Devotion - 1% increased effect of Non-Curse Auras per 10 Devotion Impossible Escape (optional) Good for capping Block. Typical spots: - Blood Magic (3 points: +20% Attack Block, +3% max Attack Block) (You can also allocate Inexorable Notable) - Glancing Blows (3 points: +7%/7% Blocks, +6% all Resist) - Glancing Blows (5 points: +10%/10% Blocks, +6% all Resist) - Runebinder (2 points: +14% Spell Block) - Runebinder (3 points: +16% Spell Block, +8% all Resist) - Runebinder (4 points: +20% Spell Block, +8% all Resist) - Runebinder (5 points: +23% Spell Block, +8% all Resist) Split Personality (+5 int, +5 ES) (optional, not recommended) Put on the left side of the tree, near Resolute Technique (26-30 distance, depending on Large Cluster used). IMO not worth it - this build does not stack attributes very well. Variant - Elegant Hubris (Supreme Ostentation) (optimal but expensive)
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This variant requires many uniques to work efficiently. Technically you can start right on this one but I'm not sure how well it will perform without Light of Meaning and Unnatural Instinct and Tattoos.
Tree pathing: from Pain Attunement to Scion's area (Foresight Notable) to MoM. Allocate both jewel slots next to Scion start. This variant Tattoos entire tree because attributes are no longer needed. - int: 3% ES - str: 6% Armour or 1% block - dex: whatever you like Elegant Hubris (Caspiro) (mandatory) Grants Supreme Ostentation and powerful notables around. Best passives to obtain are: - 4% ES per Power Charge - 10% dmg per Power Charge - Endurance Charge when hit - Frenzy Charge on Hit - 40% Crit Multi - 12% attack/spell block - 12% reservation - 80% shock avoidance Both spots (MoM, Pain Attunement) are equally good. Use PoB's built-in Timeless Jewel search or https://vilsol.github.io/timeless-jewels/tree to find optimal seeds. Alternative spot: Eternal Youth (allocate 2x +30 attribute) This removes the requirement for Impossible Escape but is optimal only if you want more armour and path to Glancing Blows. Sometimes combined with Light of Meaning to cover Overcharge + Faith and Steel + Sanctum of Thought. Sometimes still combined with Impossible Escape (Glancing Blows). PoB seed search info
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How to search jewel in PoB:
- allocate passives affected by both jewels (you may equip Impossible Escape first) - click Find Timeless Jewel - Jewel Type: Elegant Hubris - Conqueror: Caspiro - Filter Nodes: yes, Node Distance: 0 - Primary Node Weight: 10 - Secondary Node Weight: 1 - Minimum Node Weight: Required (max) - Search for node: Eternal Separation + whatever else you like - Total Minimum Weight: 20 or more (will force 2x Primary) or use this with minimum weight in range 20-23: Desired Nodes (in order: 4% ES per PC, EC gen, 12% attack block, 12% spell block, 40% crit multi, 12% reservation, 80% spell dmg, 10% dmg per PC, FC gen, 80% Armour, 80% shock avoidance): eternal_notable_power_2, 10, 0, required eternal_notable_endurance_1, 1, 0, required eternal_notable_block_1, 1, 0, 0 eternal_notable_block_2, 1, 0, 0 eternal_notable_crit_2, 1, 0, 0 eternal_notable_rarity_1, 1, 0, 0 eternal_notable_spell_1, 1, 0, 0 eternal_notable_power_3, 1, 0, 0 eternal_notable_frenzy_1, 1, 0, 0 eternal_notable_armour_1, 1, 0, 0 eternal_notable_shock_2, 1, 0, 0 Good Seeds
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Pain Attunement
outside Impossible Escape: Grave Intentions (3 points), Vampirism (3 points) 149780 inside: 2x ES per PC, 80% avoid shock outside: ES per PC (1 point) 71180 inside: 2x ES per PC, 2x 50% light res outside: 80% Armour (1 point), ES per PC (3 points), EC gen (3 points) 85540 inside: 3x ES per PC outside: EC gen (3 points), 80% shock avoid (1 point) 113040 inside: 12% spell block, EC gen, ES per PC, crit chance outside: crit multi (1 point), ES per PC (3 points) 129500 inside: 80% Armour, EC gen, ES per PC, crit multi outside: 50% fire res (1 point), ES per PC (3 points) Mind Over Matter outside Impossible Escape: Essence Infusion (3 points), Enduring Bond (3 points), Fire Walker (3 points but 2 notables) 145480 inside: ES per PC, outside: 2x ES per PC (2x 3 points) 138340 inside: ES per PC, 80% Arm outside: 2x ES per PC (2x 3 points), 12% attack block (1 point), 80% crit chance (2 points after block) 2880 inside: ES per PC, 80% spell crit, 80% spell dmg, 80% arm outside: 2x ES per PC (2x 3 points) 63400 (god-tier seed) inside: 3x ES per PC, 40% crit multi, FC gen, 12% reservation outside: 15% attack speed (3 points), 50% cold resist (1 point), FC gen (2 points after resist) 131160 inside: EC gen, 40% crit multi, 80% arm, 12% reservation outside: 2x ES per PC (both require 3 points) 140260 inside: 2x ES per PC, EC gen outisde: 40% crit multi (3 points) 54640 inside: 2x ES per PC, dmg per PC, EC gen outside: 80% crit chance (1 point), 50% light res (2 points after crit Impossible Escape (Mind over Matter / Pain Attunement) Used to allocate Notables covered by Elegant Hubris. Alternative: if using Elegant Hubris in Eternal Youth spot, can be used to allocate 20% block + Inexorable near Blood Magic. Unnatural Instinct Place near Scion's start (Shaper Notable). Grants 1% regen (use Zealot's Oath), 36% AoE (see FR section about AoE breakpoints) and allocates small passives boosted by Light of Meaning. In total +45% ES. The Light of Meaning (3% ES) Place near Scion's start (Harrier Notable). Used to boost Scion's starting area, including passives covered by Unnatural. Foulborn Blue Dream (optional, minmax) Place near Mind over Matter or Pain Attunement (opposite of Elegant Hubris). Double Foulborn grants 3% Crit Multi per Power Charge and adds ES from resistance Tattoos. Compared to a good rare (2x crit multi, (5-7)% ES) Blue Dream gives roughly the same ES and crit multi but because the Tattoos can be swapped from 3% ES to 6% resist (which then becomes also 4% ES) you get 30% resist. Overall very expensive upgrade - only if you are hard minmaxing and need this resist. Mageblood upgrade (any variant except Hubris+Absorption)
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Stormshroud (optional) Completely removes ailment problems (thanks to MB-boosted Flask suffix). Allows to change Pantheon from Brine King to Lunaris or Solaris. Note: since 3.28 there is an anti-flask mod on Originator and Nightmare Maps - with Map Mod Effect it's ~65% less Flask Effect. Will break flask-based Stormshroud. Other ways to obtain shock avoidance: - Elegant Hubris Notable: 80% - boots Exarch implicit: up to 50% - Abyss Jewel: up to 50% - bench craft on Body: 25% Note: the build can already be Freeze Immune (Brine King) and Shock Immune (Tempest Shield). Melding of the Flesh Significantly increases effective health against elemental damage. Though it can be used before Mageblood, its penalty is so severe that it makes no sense to use it earlier. Focus on perfect max resist roll. Will fit ideally (-4% + 9% from Flask + 4% Purity of Ice + 1% Aura effect + 5% Aurora => +15%). Required Aura effect is easily obtainable - just allocate Sovereignty and Influence. Flasks see equipment section Variants - other
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Self-cast
This guide describes the CoC variants although self-cast is also possible. Commonly built around https://www.poewiki.net/wiki/Coiling_Whisper. Golem-based Note that Golems were nerfed significantly in 3.28. Not recommended. - Replace Crown of the Inward Eye with The Dark Monarch - use Forbidden Flesh/Flame for Liege of the Primordial - allocate Golem Commander passive - stack Large Cluster Jewels and/or Megalomaniac with Golem-related passives - annoint Tranquility Curse-based - often allocates Uholy Autohrity - often allocates Profane Bloom - combined with Balance of Terror - combined with Despair on Hit ring mod - combined with Witchfire Brew No Armour Variant Often combined with Absorption variant. Personally I don't like it - it has few thousands ES more but resigns from good physical damage reduction. - Replace Crown of the Inward Eye with pure ES helmet - Replace Aegis Aurora with pure ES shield with Shaper's mod (5% ES on block) - Replace hybrid Arm/ES boots and gloves with pure ES ones - remove Arm/ES mastery (no longer satisfied) - change annointment to Tranquility Absorption Charges (subvariant of Supreme Ostentation) This variant typically doesn't build Armour and is thus not recommended. It uses many uniques, gets few more Power Charges and is characterized by powerful Recoup from Elemental Damage but performs worse against Physical Damage. - Combined with Graven's Secret (for Recoup Charges) - Combined with Ralakesh's Impatience (to still have Power Charge bonuses) - Combined with Malachai's Loop (+2 max charges, no downside) - Combined with Sublime Vision (Discipline for +1 Power Charge) - optionally Combined with Precursor's Emblem (Power Charge mods) Bound by Destiny - Multiple double-influenced unique items or replaced with double-influenced rares (Crusader/Warlord helmet with Power Charge and Crit Multi, Crusader/Shaper shield with Aurora-like mod, Shaper/Crusader/Warlord rings, Elder gloves pseudo 6-7L etc) - High ceiling but extremely expensive and complex to craft - not described in this guide - most compatible with Absorption Charges subvariant Assassin Quite tempting after 3.28 removed Awakened CoC and buffed Clockwork. Assassin has very good damage and access to reaching 52% Cooldown. - Unstable Infusion - Mystical Infusion - Toxic Delivery - Whatever else in Assassin or Aul's Bloodline for Determination or Delirium Bloodline for Cooldown - FFF: Saboteur - Like Clockwork: 50% I tried some theorycraft but turns out Assassin loses huge amount of ES (3-4k) which also lowers FR damage. Less tanky but not much more damage than Occultist. Experimental Ideas - Skyforth (reservation, Power Charge generation) - Foulborn Skyforth (reservation, Crit Multi per Power Charge) Equipment and other gear
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Weapon
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Imperial Skean (best base for CoC) with the following mods (in order of priority): - (crafted prefix) Hits can't be evaded OR empty prefix - #% increased Attack Speed (local) - #% increased Critical Strike Chance (local) - #% increased Spell/Chaos Damage - #% increased Spell Critical Strike Chance - +#% to Global Critical Strike Multiplier Crafted mod is necessary as this build does not stack any Accuracy Rating. It's relatively cheap (4 ex). You can search for compatible weapons using COUNT = 1 condition with this mod and "# empty prefix" = 1 in the same group (that is, search for items that have this mod already crafted or have at least 1 empty prefix). Don't be fooled by weapons with +1 to all Chaos skills mod. FRoSS scales primarily with ES, not levels. This mod provides marginal benefit. Harvest enchants: - Attack Speed (recommended) - Weapon Range - much better than AoE enchant but you need Quality on Cyclone for it to work (upgrades Cyclone radius from 19 to 21) Weapon crafting (from Icy Baron's guide)
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https://youtu.be/Qcvqr1y8Yos
Mid Dagger: (ilvl 73+ or ilvl 76+ for Spell Crit Chance) 1. Get Fractured Spell Crit Chance or Crit Multiplier and spam Deafening Essence of Zeal until you hit the other crit mod at your desired tier. Preferably you want double t1 on both crit mods. 2. If prefixes are full you need to annul and hope you don't remove any suffix, if you remove a suffix, you start over from step 1. 3. Lock suffixes and use Veiled Chaos Orb. You need an open Prefix (Annul to repair or restart) to bench craft %Physical Damage and unveil either %Chaos Damage or %Spell Damage 4. Craft Hits can't be Evaded Endgame Dagger: (ilvl 76-82 for Spell Crit Chance or ilvl 73-82 for Crit Chance) 1. Get Fractured Spell Crit Chance or Crit Multiplier and spam Deafening Essence of Zeal until you hit the other crit mod at your desired tier. Preferably you want double t1 on both crit mods. 2. If prefixes are full you need to annul and hope you don't remove any suffix, if you remove a suffix, you start over from step 1. 3. Lock suffixes and use Veiled Chaos Orb. You need an open Prefix to bench craft %Physical Damage and unveil either %Chaos Damage or %Spell Damage 4. Lock suffixes and if prefixes are full you need to annul the other mod so you end up with your desired unveiled mod and suffixes cannot be changed only 5. Use harvest Add/Remove Chaos and it's 50/50 to remove "Suffixes cannot be changed" and you are guaranteed to get +1 to all Chaos 6. Craft Hits can't be Evaded Shield
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Aegis Aurora is the backbone of this build. It is THE item that grants its survivability. Note that you need to have some armour (20-50k) for it to work. When buying, focus on the ES/Armour roll as well as Base Defence Percentile roll (or use Sacred Orb later). Elemental damage roll doesn't matter. Best corrupt: +4-5% Block. There is also Foulborn Aegis Aurora with "Damage cannot be Reflected" which can be treated as reservation upgrade (frees Void Manipulation link on Tempest Shield). Another option is to use rare ES Shield with Shaper or Crusader suffix mod "Recover (3–5)% of Energy Shield when you Block" although in such case you lose a ton of Armour and max Cold Resistance (this one can be reobtained as +(1-2)% on Base Jewels). IMO not really an upgrade. Body
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There are no special requirements here. Focus on obtaining as high ES as possible as the body piece is additionally scaled by Armour and Energy Shield Mastery. For suffix mods focus on resists and attributes. Exarch/Eater influence is preferred over Shaper/Elder/Conqueror. Because the build requires 4G2B (3G3B is also possible (swap Void Manipulation for Increased Crit Chance/Multi) just somewhat suboptimal in late game), it is recommended to first craft colors using the Crafting Bench (force 3G, then apply 4/3 sockets until 4G is hit, then apply 6 sockets, then link with Bench or manually). If you already have it linked, force 3G throuh bench and hope it hits additional green socket randomly. Optionally followed by Harvest craft for white socket. 3G3B is perfectly fine for a starting 6L, especially when at the beginning Increased Crit Chance > Void Manipulation. Best Enchant (Tailoring Orb): 6%/8% increased Explicit Defence Modifier magnitudes. If 8%, best penalty mod is no red sockets. 200% increased Attribute Requirements is too much (879 int on Twilight Regalia) unless you go Supreme Ostentation. Note: the orb can break links and sockets. Note: undesirable enchants can be removed on Crafting Bench. Exarch implicit mod: - +(20–31)% to Critical Strike Multiplier for Spell Damage (recommended) - (15–30)% increased Chaos Damage - Flesh and Stone has (15–32)% increased Area of Effect - Tempest Shield has (15–32)% increased Buff Effect - (9–20)% increased effect of Non-Curse Auras from your Skills - Flasks applied to you have (6–17)% increased Effect - +(1-2)% to all maximum Resistances (2% on T5) - +(1-3)% to maximum Fire/Cold/Lightning/Chaos Resistance (3% on T5) - Gain an Endurance Charge every (15-10) seconds (requires duration from Charge Mastery) Eater implicit mod: - (10-12)% of Physical Damage from Hits taken as Chaos damage (12% on T5) (recommended) - (5-10)% Chance to Block Attack/Spell Damage - (6–17)% increased maximum Energy Shield - Zealotry/Determination/Discipline/Purity of <Element> has (19–36)% increased Aura Effect Expensive late game mods: - (suffix from Essence of Loathing): (9–10)% increased Mana Reservation Efficiency of Skills - (Redeemer suffix) 10% chance to gain a Frenzy Charge on Hit - (Crusader suffix) 15% chance to gain a Power Charge on Critical Strike - (Shaper suffix) +(1.1–1.5)% to Spell Critical Strike Chance - (Hunter suffix) +(1.1–1.5)% to Spell Critical Strike Chance Expensive Grasping Mail mods (requires Recombination): - 50% increased Global Defences - Armour is increased by Overcapped Fire Resistance - Critical Strike Chance is increased by Overcapped Lightning Resistance Expensive Crafting: 1. Buy ilvl86 base with Global Defences fractured or you can do it yourself 2. Spam favourite Essence until you get additional T1 suffix 3. Wipe prefixes by crafting suffix cannot be changed and scour 4. Make Searing Exarch the Dominant implicit 5. Go to crafting bench and type mana|remove 6. Craft mana onto the chest and use a Eldritch Exalt 7. If you miss ES or %ES remove the mana craft and eldritch annul and repeat step 6. 8. Once you hit ES or %ES remove the mana craft mod and eldritch exalt again, if you miss try to eldritch annul the mod off. If you remove the es mod annul again and go back to step 6. 9. Craft whatever suffix you want Helmet
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Crown of the Inward Eye - gives huge amount of ES (it has both local and global mods) - gives huge damage increase thanks to Transfiguration of Soul - has Armour to satisfy Armour and ES Mastery Best corrupt: +1 max Power Charge There are alternatives for specific build variants: - Dark Monarch (Golems) - Rare ES helmet with +1 max Power Charge Warlord prefix (Bound by Destiny) - Eber's Unification (-20% Chaos Resist debuff) When not using Crown, change annointment to Tranquility. Gloves
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Use Hybrid ES/Armour base for Mastery. Expensive upgrade: Abyss Socket mod. Alternative: Hands of the High Templar with Gem level and Despair on Hit corruption implicits (requires extra curse corruption on Amulet). Mods to search for: prefix: ES, attack speed suffix: resists, attributes Like with Body, Exarch/Eater influence is preferred (unless you go Bound by Destiny). Exarch mods: - (15-40)% chance to Unnerve Enemies for 4 seconds on Hit (recommended) - (8-13)% increased Attack Speed (use when lacking Attack Speed prefix) - +(1-2)% to maximum Cold Resistance (2% on T5) (when using Melding of the Flesh AND not using (Mageblood OR Aurora)) Eater mods: - (6–17)% increased Effect of your Marks (recommended) - Withered you Inflict expires (10–24)% slower - (3-4)% increased Damage per 100 Intelligence (4% on T5) (only when stacking int) Expensive Gloves Crafting 1. Get high ilvl ES or Arm/ES base with Fractured Abyssal Socket Suffix 2. Spam Deafening Essence of Zeal until you hit any T1 Resistance - You can change it later with Harvest Swap 3. Craft Suffixes cannot be Changed 4. Make Searing Exarch the Dominant implicit 5. Go to crafting bench and type mana|remove 6. Craft mana onto the gloves and use an Eldritch Exalt 7. If you miss ES or %ES remove the mana craft and eldritch annul and repeat step 6. 8. Once you hit ES or %ES remove the mana craft mod and eldritch exalt again, if you miss try to eldritch annul the mod off. If you remove the ES mod annul again and go back to step 6. 9. Craft your preferred prefix Boots
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Exarch/Eater Exarch/Eater rare with ES, movement speed and resists. Should be Hybrid ES/Armour base for Mastery. Expensive upgrade: Abyss Socket mod. Exarch: - (5-10)% increased Movement Speed (recommended) - (4-6)% increased Action Speed (6% on T5) (recommended if you lack Attack Speed) - +(13–24)% to Fire/Cold/Lightning Resistance - (33–50)% chance to Avoid being Shocked (only if not using any of: Charge Mastery (Shock), Tempest Shield, Mageblood) Eater: - (33–50)% increased Armour from Equipped Helmet and Gloves (recommended) - (5-10)% increased Cooldown Recovery Rate (useful to complete Cooldown Recovery Support) - (15–32)% chance to Avoid Elemental Ailments Shaper/Hunter Since 3.28 removed Awakened CoC these are no longer necessary unless you want to use alternate sources of cooldown (e.g. Boots + Bound By Destiny). Double-influence: - prefix: ES and Movement Speed - Shaper/Crusader Elevated suffix: Cooldown recovery (necessary for 3rd CoC threshold, min 18% roll) - Hunter suffix: "You have Tailwind if you have dealt a Critical Strike Recently" Influenced Boots crafting (Copied from 3.26/3.27 Icy Baron's FRoSS guide)
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Note: take it as an example. After 3.28 removed Awakened CoC you might want Eldritch Implicit boots combined with 4/20 Cooldown Recovery Support, not these "Raider Boots".
1. Either buy a pair of magic boots (blue) with elevated tailwind on warlock or make them. 2. Use beast crafting to apply hinekoras lock onto your magic tailwind boots. 3. Buy or make a donor pair of boots with elevated CDR and any other influenced mod doesn't matter as long as it has an influenced mod. 4. Check the lock with an awakeners orb from the donor boots (it helps to have more than 1 to off set the cost of the beast) If you win the 50/50 where you have both elevated CDR and elevated Tailwind. Check which other suffix you got. Int is good, t1 res is good, and have 1 open prefix. (Any t1 res can be changed to the res of your choice using harvest bench craft) 5. If you checked all your lock outputs with your donor boots and it's all bad, reapply the lock using the beastcraft again. 6. If you want ES boots skip to the bottom, this is more expensive and can brick. Once you have 3 suffix you like, wipe prefix by using suffix cannot be changed and scour. 7. Lock suffix again, veiled chaos, and craft life before unveiling, 100% chance to get movement speed. 8. If you have an open prefix after the unveil, craft life and slam. 9. Remove life craft and craft whatever you want ES boots: 1. From the point where u have a boot with 3 suffix you like craft suffix cannot be changed. 2. Harvest reforge defense. 3. If 3 prefixes, it's bricked. Either sell it, use it or take the 50/50 annul. 4. If you hit ES and/or Max ES or any variation of ES you want continue otherwise go to step 1. 5. Craft suffix cannot be changed and veiled ex slam, 1/3 or 50/50 to hit the suffix cannot be changed, craft life and take any MS mod. 6. It's done, just craft the other ES mod you are missing If your boots are very good like T1 INT or you rolled T1 ES and T1 %ES, I would use locks for the veild ex slam. Amulet
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The build-enabling unique: Whispers of Infinity (drops from Uber Incarnation of Dread). Only ES roll matters. Best corruptions: - You can apply an additional Curse (then get Despair on Hit corrupt on Gloves or a ring with Hunter's Suffix) - (4—5)% Chance to Block Attack/Spell Damage - Discipline has (15—20)% increased Aura Effect Annoint: - Force of Darkness (when using Crown of the Inward Eye) - Tranquility (otherwise) Rings
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Prefix: - +#ES (bench/natural) or %ES (Crusader or Warlord) - +# Evasion (for Evasion and ES Mastery, highly recommended) - #% Damage (bench) Suffix: - resists - attributes - #% Global Crit Multi (Essence of Scorn OR Elder OR Warlord) - Despair on Hit (Hunter) (Requires extra curse from Amulet corruption) - +1 minimum Frenzy Charge (Crafting Bench) Best bases: - Two-Stone (Fire/Lightning - avoid Cold due to Purity of Ice) - +1 max Power Charge (Synthesis) - Heist Bases for stronger suffixes (if you need more attributes and want better Crit Multi) Optional Uniques: - Kalandra's Touch (to duplicate other great ring) - Double-Foulborn Le Heup of All (#% Global Defences instead of #% Damage and #% Crit Multi instead of #% IIR) (good and cheap alternative) - Precursor's Emblem with +1 max Power Charge and ES per Power Charge Ring Crafting
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cheap:
- Dense Fossil on Crusader base (very high chance of evasion, flat ES, Crusader's % ES) or Fractured Base (your favourite stat) - Finish with Bench and/or Exalts Expensive: Essence of Scorn until Crit+Resist, Suffixes can not be changed, Harvest reforge defence (may require some Annul shots at any step). Belt
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Early - base: Stygian Vise, Crystal Belt - prefix: ES, Armour - suffix: strength, resists Late - Mageblood - Foulborn Mageblood (practically equivalent) Headhunter is not an option because the randomness of its buffs will destabilize CoC triggers. In most cases, attributes roll will be more important than resists. Corrupt (if you really fancy vaaling MB): - #% to Critical Strike Multiplier during any Flask Effect - #% increased Intelligence Screams of the Desiccated (3.28 Shrine Belt) Great unique, good 2-shrine variants are competing with MB. But also very much unobtainable. For single shrines: - Acceleration - completely unnecessary for reaching APS thresholds. - Diamond - crit is not a problem, naturally comes with Power Charges. - Impenetrable - not as good as you might think (there is plenty of % increase in the build already) - Resistance - good but Mageblood is probably better (more flexibility) Overall a 1-shrine belt can be used as a very good low budget option. The belt pairs very nicely with Nameless Bloodline (no penalty for 3rd ring). Cluster Jewels
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Large - Early
2x 8-passive Large with Chaos damage, with 3 notables from: - (prefix) Unwaveringly Evil (30% increased Chaos Damage) - (prefix) Touch of Cruelty (10% Hinder Chance, Hindered enemies take 10% increased Damage) - (prefix) Wicked Pall (30% increased Chaos Damage) - (suffix) Unholy Grace (30% increased Chaos Damage, 10% increased Attack and Cast Speed) - (suffix) Unspeakable Gifts (10% chance to Explode as 25% Chaos) Allocate all notables. Unholy Grace can be used or avoided depending on CoC timing setup. Large - Late (if not going Supreme Ostentation) 2x 12-passive Large with Chaos damage, with: - (prefix, ilvl 84) Added Small Passive Skills have 35% increased Effect (mandatory) - (prefix) Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield (mandatory) - (suffix) Added Small Passive Skills also grant: +(2–8) to Intelligence - (suffix) Added Small Passive Skills also grant: +(2-4) to All Attributes - (suffix) Added Small Passive Skills also grant: +(2–7)% to Fire/Cold/Lightning Resistance - (suffix) Added Small Passive Skills also grant: +(2-4)% to all Elemental Resistances Try to get 35% mod effect + highest tier of flat ES + any beneficial suffix. If you got +10 or +11 ES it is worth divining because at 12, increased mod effect grants additional point (11 * 1.35 => 14, 12 * 1.35 => 16). Allocate as many points as you can. With both prefixes and at least 1 good suffix, these are one of the most efficient points spent in the entire build. Optional clusters 0-2x 4/5-passive Medium with Critical Strike Chance, with 2 notables from: - (prefix) Pressure Points (5% chance to deal Double Damage, 30% increased Crit Chance) - (prefix) Basics of Pain (20% increased Damage, 30% increased Crit Chance) - (prefix) Precise Retaliation (60% increased Crit Chance if not blocked recently, +30% Crit Multi if blocked recently) - (prefix) Quick Getaway (5% Attack and Cast Speed, 25% increased Crit Chance, 5% Movement Speed) - (prefix) Skullbreaker (+15% Crit Multi) 0-2x 4/5-passive Medium with Projectile Damage, with 2 notables from: - (prefix) Shrieking Bolts (35% Projectile Damage) - (prefix) Eye to Eye (60% Projectile Damage) - (prefix) Repeater (30% Projectile Damage, 8% Attack and Cast Speed) 0-1x 2-passive Small with Armour with notable Enduring Composure (gain Endurance Charge each second if hit recently). If you use this one then also allocate Charge duration in Charge Mastery. Base Jewels
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Best corrupt on any jewel: Corrupted Blood can not be inflicted on you.
Forbidden Flesh/Flame (optional) - Liege of the Primordial (usually very expensive). See Golem-based variant description. - Shaper of Storms + Static Blows for permanent 37.5% shock. - Alternatively, for some experimental builds, any of desirable Occulist's Notables to reallocate 2 Ascendancy Points to new Bloodline Ascendancy. Watcher's Eye (optional) Nothing is particularly strong in this build. I never felt the need to buy ES gain on hit (perhaps due to instant Leech Leech Mastery). I would recommend not to buy it except when upgrading from Glancing Blows to real Block, having both Block mods. Useful mods: - +(600-1000) to Armour while affected by Determination - +(5-8)% Chance to Block Attack Damage while affected by Determination - (5-8)% additional Physical Damage Reduction while affected by Determination - +(5-8)% Chance to Block Spell Damage while affected by Discipline - (best defence mod) Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline - Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline - (10-15)% increased Attack Speed while affected by Precision - +(20-30)% to Critical Strike Multiplier while affected by Precision - (with Melding of the Flesh) (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice - Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage - (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Rational Doctrine (optional) Useful when combined with Bottled Faith and/or Zealotry and/or Curse investment. Balance of Terror (optional) Only if going for 2 curses. Take 2 mods from: - Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds - Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds - +(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds - (20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds Thread of Hope (Large Radius) (optional) Saves 4 points to reach Glancing Blows at the cost of resistances and Jewel socket. Additionally offers Light of Divinity and Sovereignty and 1 small reservation passive. Replica Reckless Defence (optional) Efficient Block Capping. Non-replica is good too but has a much worse downside. On Mageblood+Stormshroud, the Replica's downside does nothing. Grand Spectrum (optional, 3 or none) There is no other useful combo than: - +3 minimum Endurance Charges - +3 minimum Frenzy Charges - 75% increased Critical Strike Chance Typically very expensive and because there is no efficient third Spectrum, I do not recommend it. Megalomaniac (not recommended) Medium Cluster Jewels are usually just better: -1 Notable but +1 Jewel socket. Could be useful if you are playing Golem and/or Curse variant and want to stack specific Notables that are not obtainable together on the same base. Notables
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Offence - Chaos
Unholy Grace 30% increased Chaos Damage 10% increased Attack and Cast Speed Repeater 30% increased Projectile Damage 8% increased Attack and Cast Speed Eye to Eye 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies Shrieking Bolts 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit Unwaveringly Evil 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns Wicked Pall 30% increased Chaos Damage 5% increased Skill Effect Duration Force Multiplier 25% increased Physical Damage 5% chance to deal Double Damage Touch of Cruelty Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage Evil Eye Enemies you Curse take 6% increased Damage Eternal Suffering 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy Conjured Wall 25% increased Spell Damage +8% Chance to Block Spell Damage if you've Cast a Spell Recently Thaumophage 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells Sap Psyche 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently Eldritch Inspiration 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate Practiced Caster 20% increased Spell Damage 5% increased Cast Speed 35% chance to Ignore Stuns while Casting Offence - Crit Pressure Points 30% increased Critical Strike Chance Your Critical Strikes have a 5% chance to deal Double Damage Basics of Pain 20% increased Damage 30% increased Critical Strike Chance Precise Focus 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second Precise Retalation +30% to Critical Strike Multiplier if you have Blocked Recently 60% increased Critical Strike Chance if you haven't Blocked Recently Quick Gateway 5% increased Attack and Cast Speed 25% increased Critical Strike Chance 5% increased Movement Speed if you've dealt a Critical Strike Recently Skullbreaker +15% to Critical Strike Multiplier 8% reduced Enemy Stun Threshold Eye of the Storm 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes Haemorrhage 30% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ailments from Critical Strikes Thunderstruck 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies Utility Unspeakable Gifts Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Primordial Bond 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life Veteran Defender +15 to all Attributes 60% increased Defences from Equipped Shield +15% Elemental Resistances while holding a Shield Introspection Auras from your Skills have 10% increased Effect on you Reservation Pure Guile +20 to Dexterity Purity of Ice has 80% increased Mana Reservation Efficiency 5% chance to Blind Enemies on Hit Righteous Path Zealotry has 50% increased Mana Reservation Efficiency 10% increased Effect of Consecrated Ground you create Uncompromising Determination has 50% increased Mana Reservation Efficiency 20% increased Stun Threshold Self-Control Discipline has 80% increased Mana Reservation Efficiency 25% increased Mana Regeneration Rate Block Powerful Ward 20% chance to gain a Power Charge when you Block +10% Chance to Block Spell Damage while at Maximum Power Charges Enduring Ward 20% chance to gain an Endurance Charge when you Block +10% Chance to Block Attack Damage while at Maximum Endurance Charges Second Skin +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 30% increased Armour Flexible Sentry +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you Prodigious Defence +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield Stoic Focus Channelling Skills deal 25% increased Damage +5% Chance to Block Attack Damage while Channelling +5% Chance to Block Spell Damage while Channelling One with the Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield +6% Chance to Block Attack Damage while holding a Shield Vicious Guard +6% Chance to Block Attack Damage Regenerate 1.5% of Life per second 0.4% of Attack Damage Leeched as Life Mage Hunter 20% increased Spell Damage 6% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block Rote Reinforcement +20 to maximum Life +6% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block Mystical Ward 6% Chance to Block Spell Damage Regenerate 1.5% of Energy Shield per second 0.3% of Spell Damage Leeched as Energy Shield Enduring Composure 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently Defence - ES Energy from Naught +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate Conservation of Energy 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield Savour the Moment 10% increased maximum Energy Shield Regenerate 3.00% of Energy Shield per second while stationary Spring Back 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge Sublime Sensation 8% increased maximum Life 10% increased maximum Energy Shield Rare Cobalt Jewel (optional, any amount) prefixes: - (14–16)% increased Spell Damage while holding a Shield - (9–13)% increased Chaos Damage - (4–6)% increased Attack Speed while holding a Shield - (6–8)% increased maximum Energy Shield (best prefix) - +(2–3)% Chance to Block Attack Damage while holding a Shield - +(2–3)% Chance to Block Spell Damage while holding a Shield - (2–3)% increased Mana Reservation Efficiency of Skills (usually not needed) suffixes: - (10–12)% increased Projectile Damage - (10–12)% increased Spell Damage - (8–10)% increased Damage - (10–12)% increased Area Damage - (3–5)% increased Attack Speed - (2–4)% increased Attack and Cast Speed - +(12-16) to <1 attribute> - +(8-10) to <2 attributes> - +(6-8) to all Attributes - +(9–12)% to Global Critical Strike Multiplier - +(12–15)% to Critical Strike Multiplier for Spell Damage - +(12-15)% to <1 resist> - +(10-12)% to <2 resists> - +(8–10)% to all Elemental Resistances Rare Abyss Jewel (optional, any amount) prefixes: - +(181–250) to Armour - +(36–40) to maximum Energy Shield - (2-3)% increased Cooldown Recovery Rate (only if going for 3rd CoC threshold) suffixes: - +(12-16) to <1 Attribute> - +(8-10) to <2 Attributes> - +(6–8) to all Attributes - +(12–15)% to <1 Resistance> - +(10–12)% to <2 Resistances> - +(8–10)% to all Elemental Resistances - (8–12)% increased Global Critical Strike Chance (weak mod) - +(9–12)% to Global Critical Strike Multiplier - Adds (14–16) to (18–22) Chaos Damage to Spells (weak mod) - (15–20)% increased Damage if you've Killed Recently - +(8–14)% to Critical Strike Multiplier if you've Killed Recently - (6–8)% increased Attack Speed if you've dealt a Critical Strike Recently Flasks
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Before Mageblood No strong opinions here - pick what you like. I used the following: - Basalt - Granite - Diamond - Quicksilver - Bottled Faith Another option: Dying Sun (more offensive but no Consecrated Ground). Without Zealotry I recommend to use Bottled Faith (for Consecrated Ground). When you have both very high crit and Zealotry running (setup 4 in auras) you can change it to Dying Sun. All magic preferably with "charge on crit" prefix. All magic with "used when charges reach full" enchant. Any unique with "used when hitting a rare or unique enemy" enchant. After Mageblood 4 of the following flask bases (mod effect counted in): - Sapphire: +97% to Cold Resistance +9% to maximum Cold resistance - Diamond: 195% increased Global Critical Strike Chance - Silver: Onslaught (granting 39% increased Attack, Cast and Movement Speed) - Basalt: 39% more Armour - Granite: +2925 to Armour - Quicksilver: 78% increased Movement Speed Recommended: - Sapphire (necessary if going Melding of the Flesh + Aegis Aurora) - Silver (necessary if going 3rd CoC threshold, otherwise take Basalt/Granite) - Quicksilver (not necessary but very desirable in practice) - Diamond (more offence) or Basalt/Granite (more defence, check in PoB which grants more Armour) 4 of the following flask suffixes (mod effect counted in): - of the Rainbow: +39% to all Elemental Resistances during Effect - of Bog Moss: 107% chance to Avoid being Shocked - of Incision: 107% increased Critical Strike Chance - of the Armadillo: 117% increased Armour - of the Curlew/Kakapo/Owl: 126% reduced Effect of Curses on you during Effect - of the Iguana: Immunity to Bleeding and Corrupted Blood - of the Cheetah: 27% increased Movement Speed Recommended: - of the Rainbow (if going Melding of the Flesh) - of Bog Moss (if going Stormshroud) (min 52% roll to achieve 100% with mod effect) - of the Curlew/Kakapo/Owl (min 52% roll to achieve 100% with mod effect) - of the Armadillo - of Incision (only if not using Diamond base) Note: it is much better to use Diamond base + Armour suffix than Granite/Basalt base + Crit suffix. 1 of the following Unique: - Bottled Faith (all rolls matter) (synergy with Rational Doctrine) - Dying Sun (synergy with ES on hit Watcher's Eye) IGN: Free_hugging I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit Last edited by Xeverous#1533 on Mar 23, 2026, 5:03:42 PM Last bumped on Nov 29, 2025, 8:06:10 PM
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Gems and Links
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Damage - 6L (Body Armour)
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- Cyclone OR Cyclone of Tumult (as you like)
- (Awakened) Cast on Crit - Forbidden Rite of Soul Sacrifice - Greater Volley - Power Charge on Critical - (Awakened) Void Manipulation OR (in early game) Increased Critical Strikes/Damage Best Imbue: Power Charge on Crit (damage doesn't change, only lower chance to gain a charge). Preferably you shoud Imbue Cyclone (much cheaper than FR and doesn't need quality). Cyclone is by far the best skill for triggering CoC: - has built-in mobility - has built-in huge attack speed multiplier - low mana cost (not relevant for this build) - hits multiple targets Cyclone has constant attack rate. Cyclone of Tumult brings back old Ramping stages mechanic and can reach better rate than normal Cyclone but is not as stable and sacrifices a lot of triggers on targets with short damage windows. Lancing Steel of Spraying can be used in place of Cyclone. Instead of a huge attack speed multiplier, it relies on a large number of projectiles. Viable alternative with different playstyle. Greater Volley has identical behavior to Greater Multiple Projectiles - in both cases projectiles have homing behavior (gem overrides) but Greater Volley has lower damage penalty. Awakened GMP grants +5 projectiles but wiki says "The projectiles appear to have an expanding ring-based hit distribution, and it is recommended not to get more than +4 additional projectiles from various sources due to the tendency for projectiles to miss on smaller single targets.". PCoC is necessary because Forbidden Power will not grant Power Charges (no mana is spent). In the early stages of the build Void Manipulation can be replaced with Increased Critical Strikes or Increased Critical Damage. They offer almost as good damage increase and simplify body colors from 4G2B to 3G3B. Movement - 2-3L (Weapon/Gloves)
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Setup 1
- Frostblink of Wintry Blast (keep on level 1 to avoid reflect) - Faster Casting Setup 2 - Shield Charge - Faster Attacks - Momentum Setup 3 - Mageblood - Silver Flask - Quicksilver Flask - just run (will also occasionally trigger Withering Step) Note: Flame Dash is not an option because it shares its cooldown with Withering Step. Offence - 2-3L (Weapon/Gloves) - Assassin's Mark - Mark on Hit - (optional) Enhance - (optional) Precision (to fill remaining mana or just to enable Watcher's Eye) Defence - 3L (Shield) - Summon Stone Golem - Meat Shield - CWDT Note: this is the best Golem setup you can have without Forbidden Flesh/Flame. It's still on CWDT because the Golem will die very often. Buffs - 4L (Boots) - Automation - Molten Shell - Withering Step - More Duration OR Enhance Note: Molten Shell deals Reflected Damage, thus it itself can not be reflected and can be safely leveled. Reservation
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Determination is pretty much mandatory to reach sensible amount of Armour (or for Watcher's Eye). Maybe on Mageblood you can drop Determination if you invest into some Armour on the tree and run Basalt/Granite.
Note: quality on Purity skills grants additional resistances. Note: you may use Precision lvl 1 for Watcher's Eye crit mod but it won't fit on most setups unless you get higher level Enlighten (or Absurdly expensive Awakened Enlighten). Note: Zealotry might not be worth it. Requires additional Small Cluster Jewel for reservation passives - these points could be spent on more efficient damage points. Note: there might be some additional combinations with new Eclipse Support (especially for Determination, Discipline and Withering Step). Setup 1 - early/low budget Passives: Sovereignty, Influence (+36% total) Helmet: Discipline, Determination, Tempest Shield, Flesh and Stone (135% total) Gloves/Weapon: (optional) Precision Setup 2 - endgame Passives: Sovereignty, Influence, Runegraft of Treachery (+51% total) Helmet: Discipline, Determination, Flesh and Stone (110% total) Gloves/Weapon: Tempest Shield + Void Manipulation (32.5%), (optional) Precision Note that once you obtain Mageblood and Melding you can drop Void Manipulation. Any reflect from Tempest Shield is now against 90% resist, not 75%. Setup 3 - Mageblood (no Flesh and Stone) Passives: Sovereignty, Influence, Runegraft of Treachery (+51% total) Helmet: Discipline, Determination, Purity of Ice, Enlighten 3 (120% reduced to 110.4%) Gloves/Weapon: Tempest Shield + Void Manipulation (32.5%), Precision (will fit) Setup 4 - Mageblood (Melding + 2x Englighten 4) (adds Flesh and Stone) Passives: Sovereignty, Influence, Runegraft of Treachery (+51% total) Helmet: Discipline, Determination, Purity of Ice, Enlighten 4 (120% reduced to 105.6%) Gloves/Weapon: Tempest Shield, Flesh and Stone, Enlighten 4 (50% reduced to 44%) Setup 5 - Mageblood (extra jewel for Zealotry) Passives: Sovereignty, Influence, Runegraft of Treachery (+51% total) Jewel: Small 3-point Reservation cluster with 35% effect + 50% reservation Notable (Righteous Path or Uncompromising). Helmet: Determination, Purity of Ice, Zealotry, Enlighten 4 Gloves/Weapon: Discipline, Tempest Shield, Enlighten 3 Note: spending extra points for jewel for Zealotry may not be worth it. You might aswell spend points on damage directly. Block Setups
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In all cases, Spell Block is more important than Attack Block due to Vile Bastion passive.
Glancing Blows (recommended for start) - allocate Glancing Blows, manually or with Thread of Hope (Large Radius). If using the jewel, you can also allocate Light of Divinity and Sovereignty and 1 adjacent reservation passive. - allocate Arcane Guarding (shorter path) + its Shield Mastery (1% Block per 5% Block on Shield) + (optionally) small 4% Spell Block passive - Use Tempest Shield buff (preferably lvl 21, quality doesn't matter) This should put you at: 75% (76%) Attack Block (32% Shield, 6% Mastery) 75% (80%) Spell Block (26% Tempest Shield, 10% Arcane Guarding, 4% small passive) Real Block (recommended upgrade) - allocate entire As The Mountain with Impossible Escape (Blood Magic) (note: is also raises the Attack Block cap by +3%) - allocate Arcane Guarding (longer path) + its Shield Mastery (1% Block per 5% Block on Shield) - allocate Arcane Sanctuary (longer path) - 4-5% Block Corrupt implicit on Aegis Aurora - Watcher's Eye with Block on Determination (5-8%) and Spell Block on Discipline (5-8%) - Replica Reckless Defence (6% Attack Block, 6% Spell Block) - Rare Cobalt Jewel with +3% Spell Block - (optional) Tattoo of the Valako Shieldbearer (changes 10 str into 1% Attack Block) This should put you at: 74-78% Attack Block (20% As The Mountain, 36-37% Shield, 7% Mastery, 6% Replica, 5-8% Watcher's) 72-75% Spell Block (26% Tempest Shield, 18% Arcane Guarding, 14% Arcane Sanctuary, 6% Replica, 5-8% Watcher's, 3% Cobalt) Real Block without Tempest Shield Like above but allocate Safeguard and its Block Mastery (1% Spell Block per 5% Attack Block) and replace Tempest Shield with Flesh and Stone. You can then also refund Arcane Sanctuary and/or Arcane Guarding and/or Replica Reckless Defence. This subvariant lets you use Flesh and Stone instead but reaching Safeguard takes additional points. Many people in this scenario swap Witch's starting intelligence passives to the left in order to obtain Base Jewel socket near MoM. CoC Setups
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- threshold 1 (165ms, 6.06 cap): 13-% cooldown recovery
- threshold 2 (132ms, 7.576 cap): (14-51)% cooldown recovery - threshold 3 (99ms, 10.10 cap): 52+% cooldown recovery Additional Graphic for trigger rate: https://imgur.com/9X6l7eK Reaching 3rd threshold is quite hard and generally recommended only after obtaining Mageblood. Otherwise you would lose too much stats on other items and still not be able to fully utilize higher attacks cap - there are very few sources of Attack Speed on this build and nothing is as powerful as MB-boosted Silver Flask. Post 3.28 (new Exceptional Supports)
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Since Awakened CoC is now legacy, reaching 52% becomes quite complicated.
All sources: - Tree - Delirum Bloodline: 15% (You lose Withering Presence but with Bound By Destiny and Boots can fill another Support Gem) - Jewel - FFF: Saboteur (only when playing Assassin) - Like Clockwork: 50% - Jewel - Bound By Destiny - 2x Shaper item: (10-20)% - Jewel - The Balance of Terror: (20-25)% if you've cast Temporal Chains in the past 10 seconds - Jewel - Abyss Jewels: (2-3)% - Helmet - Foulborn Asenath's Mark: (10-15)% (not recommended, trash unique) - Belt - The Torrent's Reclamation: (15-20)% - Belt - (Crusader OR Shaper) Suffix: (10-20)% - Belt - Crafting Bench Suffix: (9-12)% - Belt - Unveil Suffix: (13-16)% - Boots - (Crusader OR Shaper) Suffix: (6-20)% - Boots - Eater implicit: (5-10)% Probably most sensible approaches - Boots 20% + Bound by Destiny 20% + 4x Abyss Jewel 3% - Boots ~20% + Bound by Destiny ~20% + Delirium Bloodline 15% (small point) - Cooldown Recovery Support 4/20 (50%) + Abyss Jewel 2% - Cooldown Recovery Support 3/20 (45%) + Boots Eldritch implicit 7% (grand tier) Be wary of using new Cooldown Recovery Support gem. It is taking entire gem slot. Moving from 7.56 to 10.10 is roughly 1/3 more damage - you can get the same damage increase from other Support Gems, without having to invest into Attack Speed. It becomes good when it is freeing a lot of space on other gear. Check first if staying on 7.56 and using another support is better. Legacy Pre 3.28 (Awakened CoC Support)
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As of 3.28, Awakened CoC is now a legacy gem.
Awakened CoC grants: - lvl 1: 10% - lvl 2: 13% - lvl 3: 16% - lvl 4: 19% - lvl 5: 22% - lvl 6: 25% - lvl 7: 28% - lvl 8: 31% - lvl 9: 34% Ways to reach 14%: - Awakened CoC level 3 - Awakened CoC level 1 + Critical Mastery (+3 to Critical Supports) - Belt Shaper or Crusader suffix (>=14% roll) - Belt Bench craft (9-12%) + Eater implicit on Boots (5%) Ways to reach 52%: - Awakened CoC lvl 5 + Critical Mastery (31%) + Elevated mod on Boots (18-20%) + Abyss Jewel (2-3%) - Awakened CoC lvl 5 + Runegraft of Gemcraft + Critical Mastery (34%) + Elevated mod on Boots (>=18%) - Awakened CoC lvl 6 (Corrupted) + Critical Mastery (34%) + Elevated mod on Boots (>=18%) General gameplay and Configuration
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Crafting tips
- This build uses a lot of Eldritch-implicit items. Many of these can be cheaply created by first Essencing a fractured base (both Essence and Fracture for Suffixes), then using Eldritch Exalt/Annul to get ES mods on prefixes. - If at any point in any crafting you want to add Suffixes cannot be Changed and the item has full Suffixes you can use Wild Bristle Matron (random metamod) in Bestiary to force this specific metamod (all other metamods are suffixes). Much cheaper than Crafting Bench. https://poe.re/#/maps Red-tier map mods to avoid: Generally none but: - On no-aura maps: if you are playing with Purity of Ice, make sure you have capped Cold Resistance (with enough map mod effect it kills auras entirely). - On ele reflect maps: if you use Tempest Shield, disable it OR use lvl 1 OR link it with Void Manipulation - On ele reflect maps: if you use elemental movement skill (e.g. Frostblink, Flame Dash) make sure it is level 1 Nightmare/Originator map mods to avoid: - Block (significantly lowers damage, consider replacing Void Manipulation with Block Chance Reduction) - Less Defences (hard, you will have approx half ES and Armour) - Drowning Orbs/Petrification Statues (very annoying on Cyclone) - Volatile Cores (managable) - Tentacle Fiends (managable) - - Targeted by Meteor/-Max Res (easy after Melding of the Flesh) - less Flask Effect (punishes Mageblood, may break Stormshroud) Expedition mods to avoid: - Chaos Immunity (just can't) - Hits can not be Critical Strikes (just can't) - block (likewise, consider support gem swap) Path of Building - Skill: Forbidden Rite of Soul Sacrifice - All Primary Projectiles - Do you use Power Charges - Yes - Do you use Endurance Charges - Yes if you have any source of them - Do you have Tailwind - Yes if you have Tailwind influence mod on Boots - Is the Enemy on Consecrated Ground - Yes if you use Bottled Faith or Zealotry - Is the Enemy on Profane Ground - Yes if you use Rational Doctrine - Is the Enemy Unnerved - Yes if you have Unnerve Exarch implicit on Gloves # of Withered Stacks: see optimization section Optimizations
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Tree
- In general, the "10% more Chaos Damage if enemy has ES" Chaos Mastery is a bait. Even with Runegraft of Treachery, enemies will have marginal amounts of ES (Discipline grants flat ES, not ES from % life like map mod), easily broken just by Cyclone damage. This passive is effective only against certain bosses which naturally have high ES. Don't take it unless you do specific bosses (then enable Enemy has ES in PoB). - Don't forget that you need Evasion mod to be present on both rings to enable 20% global ES from Evasion and ES Mastery (compatible with Kalandra's Touch). - Don't forget that you need ES+Armour base on Helmet, Gloves and Boots to enable 100% body ES from Armour and ES Mastery. - 5% ES over 1s in Armour and ES mastery is very good on certain enemies (it stacks). - Shield Mastery (1% Crit Multi per 10 ES on Shield) is better than Crit Mastery (25% Crit Multi against unique enemies) though you can't take +1% Attack Block per 5% Attack Block on Shield then. - Zealot's Oath is useful when you have any source of Consecrated Ground. - Divine Shield is not very useful unless you do really hard-hitting content like deep Delve or Valdo T17. Bandit Take +1 point or help Alira (+15% to all Resists). Pantheon and Ailments This is a CI build so Poison is not an issue. Freeze: use Brine King. Once you reach Mageblood+Stormshroud setup, change to Lunaris or Solaris. Bleed: use Ralakesh. If you obtain anti-Corrupted Blood Jewel Corruption implicit, you can switch to Abberath (no Mageblood+Stormshroud) or Gruthkul. Leech: allocate instant Leech Mastery from Ethereal Feast. Maybe you can drop leech if you go Absorption and/or ES on hit Watcher's Eye. FR AoE FR (base or transfigured) fires 2 sets of projectiles. See https://www.poewiki.net/wiki/Forbidden_Rite for details. How many projectiles hit a target is dependent on multiple factors (see https://old.reddit.com/r/PathOfExileBuilds/comments/1mbb8z1/results_from_forbidden_rite_projectiles_overlap/ for details): - number of additional projectiles - distance to target (optimum is half of range) (on Cyclone CoC you get slightly worse coverage than self-cast or Lancing Steel of Spraying CoC) - AoE breakpoints - support projectile behavior (GMP vs Greater Volley) Everything except AoE is very nuanced and hard to control so you should focus on AoE breakpoints. Each breakpoint is 5-10% more single-target damage. - 0.8m: 0% - 0.9m: 28%+ - 1.0m: 57%+ - 1.1m: 91%+ - 1.2m: 125%+ - 1.3m: 166%+ Note that Occulist provides 6% AoE per Power Charge. You can often use +10% AoE passive to get next breakpoint. Recommended projectile setups: - +4 from support + Bottled Faith (better consistency) - +2 from support + Dying Sun (better damage with Flask, worse without) Use Greater Volley because it has lower penalty than GMP. Endurance Charges - if using Impossible Escape (Blood Magic): allocate Inexorable (FR use/trigger counts as being hit, you just take 0 damage from being chaos-immune) - if using Elegant Hubris: search for Eternal Resilience (very similar to Inexorable) - if using Eldritch implicits: gain Charge every 11s mod (high-tier) - if using Eldritch implicits: gain Charge every 15s mod, allocate 100% charge duration mastery - Enduring Composure on Small Cluster (15% increased Armour) If not from Eldritch Implicit you can use CWDT - Immortal Call 21/20 - More Duration 21/20 - Efficacy 21/0. Consecrated Ground (5% regen with Zealot's Oath, 50% reduced curse effect on you) - Bottled Faith - CWDT - Purifying Flame - Zealotry - Rational Doctrine Leech/Recovery - Ethereal Feast + Watcher's Eye with other mods (e.g. 1-2x block, Crit Multi) - Watcher's Eye mod (ES gain on Hit) + small leech point (OR Flask Suffix or Implicit on Rational Doctrine) (then spend freed up points on block) Unnerve - Gloves Exarch implicit - Cluser Notable - Doedre's Apathy - (Small/Medium with 2% increased Effect of your Curses) - Bound by Destiny (2x Elder) Wither Note: Occulist Ascendancy already has a source but it stacks very slowly (1 per 1s) but has great duration (15s). Immediate many stacks: Automation + Withering Step + Enhance - 20/0: 6 - 20/20: 8 - 21/20: 9 - 21/20 + Enhance 3: 10 - 21/20 + Enhance 4: 11 - 21/20 + Enhance 4 + Eclipse 4: 13 Ramping 15 stacks at the cost of tree points: - Overwhelming Malice on Medium Cluster (15% increased Critical Strike Chance) - Overwhelming Malice on Large Cluster (12% increased Chaos Damage) Trade links
Spoiler
gear
weapon (cheap and ready to craft Hits can't be evaded) https://www.pathofexile.com/trade/search/Mirage/KlYGmX6EF5 weapon (fractured base for crafting) https://www.pathofexile.com/trade/search/Mirage/zb94aWGOI4 body linked https://www.pathofexile.com/trade/search/Mirage/opVkmvlOsl body unlinked https://www.pathofexile.com/trade/search/Mirage/pJYlp6KeT0 Aegis Aurora (with block corrupt) https://pathofexile.com/trade/search/Mirage/rP2d7BKzCQ rare ring https://www.pathofexile.com/trade/search/Mirage/2Kn05joVIk gloves (attack speed + resists) https://www.pathofexile.com/trade/search/Mirage/Z6qRBRgbfQ gloves (strength + resists) https://www.pathofexile.com/trade/search/Mirage/gl2bbwd7IQ Cooldown boots (elevated) https://www.pathofexile.com/trade/search/Mirage/jW9pZDVdcX jewels base jewel (crit multi, %ES, block) https://www.pathofexile.com/trade/search/Mirage/G6oaLKEohb https://www.pathofexile.com/trade/search/Mirage/2KdkyL5DTk rare abyss jewel https://www.pathofexile.com/trade/search/Mirage/2K9mdrJpuk large cluster - chaos notables https://www.pathofexile.com/trade/search/Mirage/Bg3DlGzas8 large cluster - small passive stacking https://www.pathofexile.com/trade/search/Mirage/3qd046kZS5 medium cluster - crit notables https://www.pathofexile.com/trade/search/Mirage/EBnZaXMZC5 Megalomaniac https://www.pathofexile.com/trade/search/Mirage/bG8DOB4KfL Split Personality https://www.pathofexile.com/trade/search/Mirage/JBE52KzOFl Militant Faith https://www.pathofexile.com/trade/search/Mirage/X3mDq5p4uP Double-Foulborn Blue Dream https://pathofexile.com/trade/search/Mirage/EBobbyzzt5 Thread of Hope https://www.pathofexile.com/trade/search/Mirage/Z6KmYoR7SQ Stormshroud https://www.pathofexile.com/trade/search/Mirage/EBoMoEzyS5 Melding of the Flesh https://www.pathofexile.com/trade/search/Mirage/kykY2dXKS5 Replica Reckless Defence https://www.pathofexile.com/trade/search/Mirage/jW98ov5WtX Impossible Escape https://pathofexile.com/trade/search/Mirage/RJElP0YGh7 other Flasks (no Mageblood) https://www.pathofexile.com/trade/search/Mirage/mkZYwWyJF6 Flasks (for Mageblood) https://www.pathofexile.com/trade/search/Mirage/EBnV0qPKf5 IGN: Free_hugging I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit Last edited by Xeverous#1533 on Mar 23, 2026, 1:42:19 PM
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
|
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
|
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
|
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
|
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
|
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reserved
IGN: Free_hugging
I am usually online at GMT+1 evening times. Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit |
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