Projectile Damage vs. Skill Damage
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Beginner question for Math of Exile:
Culling Strike adds a maximum of 38% more Damage to supported Skill. Slower Projectile Support adds a maximum of 29% more Damage to Projectiles. I read that Projectile Damage > all ... but which one is better? (I'am playing a Deadeye Tornado Shot/Barrage Build for 3.5) Last edited by Adverarius#6213 on Dec 12, 2018, 4:07:10 PM Last bumped on Dec 12, 2018, 4:04:36 PM
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